Game Info:
When a player reaches the highest score on the scoreboard, they will  become a Shaman in the next map involving one. The general objective of  the Shaman is to help the other mice to reach the cheese and bring it  back to the hole. Doing so will award the Shaman with “saves” for each  mouse who completes the map, which are recorded onto the player’s  profile. The Shaman can do so by summoning objects such as boards,  boxes, anvils, spirit, and balloons to create buildings or contraptions  such as bridges to cross gaps or various other obstacles. A shaman can  ‘anchor’ or connect boards and boxes to other world objects or summoned  objects with various-colored nails. Red nails keep an object firmly  grounded and will not move, but it can rotate on the anchor. Yellow  nails connect to most other objects, particularly red-nailed ones, and  keep an object’s placement, but can move. Green nails connect two  objects but are loose and can rotate an object.
Upon reaching 1,000 total saves as a Shaman, a player can choose to  become a ‘hard mode’ Shaman. In hard mode, a Shaman cannot use red nails  which anchor an object solidly, nor can they use the Spirit tool, which  can push mice and objects with a flash of light. In lieu of this, hard  mode Shamans can create a pre-made ‘totem’, which is constructed on an  in-game editor map. Totems can be constructed with up to 20 objects, but  only one red nail may be used as an anchor. A completed totem  construction can be summoned instantly as a hard mode Shaman and is  immediately functional, but may only be summoned once per map.
Hack Info:
-Adding Fraises
-Undetectable
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